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Tom Clancy’s Splinter Cell: Essentials (2006)Īs much as I love the PSP and the sheer quality of the games that made their way into the system’s roster, it’s also the home for some of the most terrible attempts at porting a AAA experience to a portable device.ĭeveloped by Ubisoft Montreal, Essentials was released along with Tom Clancy’s Splinter Cell: Double Agent as a companion title in the same way AC: Bloodlines was for Assassin’s Creed II. So whether you’re a fan of the genre thirsting for some good-old sneaking action, or just a newbie trying to see what all your pseudo-intellectual friends are so adamant about you trying, here’s a comprehensive ranking of every Tom Clancy’s Splinter Cell game ever released. It’s the only stealth franchise that can even compare to Metal Gear Solid in terms of quality and innovation – and that’s not something I say lightly at all. On the contrary, few things will get your blood pumping like just barely slipping by guards ready to blow up your own skull if they so much as smell you. It isn’t slow or boring just because it’s not about blowing up alien brains. Not only does it offer very fluid gameplay and an action-packed story sure to get even the least convinced interested in seeing it play out, but it also serves as a showcase of what the stealth genre is supposed to be. You’ll be rewarded no matter how you play, but you’ll always do better mastering one of them (even if you switch it up in different missions).As a fan of stealth games, Splinter Cell has always been my go-to to introduce my friends into the genre. Ghost, Panther, or Assault… you can basically make your own version of Sam Fisher, equip him however you like, and have fun. There’s still a lot we’re not disclosing – we want to save some surprises for you! But keep in mind, there are many ways to play Splinter Cell Blacklist. Ideally, your survival and success will be more probable with a hefty dose of tactics, but if you just want to let off some steam… this is a solid option for you. You can use this to your advantage by being quick, using cover, and repositioning yourself to get a strategic angle on your threat. Your LKP pops up as a ghostly silhouette and resides where the enemy last saw you. Proximity mines, grenades of various flavours, and high-calibre weaponry will be your best friends, along with your “Last Known Position.” This is the best way to get a beat on the opposition if you’re out-numbered. Make sure you fire first, or have your explosions be bigger than theirs. You’ve got to accept the consequences of alerting the enemies to your whereabouts and risk getting taken out quickly. You can obviously opt into it, by going loud from the get-go, but be warned: that this will not be easy. If you are detected and start eliminating threats – with or without a silencer – you’ll be earning cash under the Assault playstyle. As long as you’ve got a silencer, and you take guys out without being detected, you’re playing as a Panther. In all, we’ve got nearly 40 weapons – each individually tuned – that feel distinctly different. The Five-seveN isn’t your default handgun anymore, but earning cash to get it (or, dare I say, even better guns) is plenty of fun. There’s also plenty of weaponry that either comes with built-in silencers or which can be equipped through the robust customization system. The close-quarter kills are impressively quick and quiet.
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Panthers remain hidden as well, but strike with lethal force from the shadows. If you want to use your karambit (the Indonesian knife that Sam uses in Blacklist), you’re trudging into Panther territory.
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I’ll clean up my mess after that, and hide those guys in the comfort of the darkness. There’s something completely satisfying about knocking out a terrorist, leaving his body out in the open, then watching one of his buddies take notice and race over to investigate… only to get zapped. I’ll lay down mines, fire off a sticky cam for reconnaissance and/or distraction (you can play sounds from the sticky cam to serve as a decoy), and then lure the baddies into my playground. There are plenty of gadgets tailor-made for Ghosts the proximity shocker is one of my favorites, especially when I feel like messing around with the AI. You can either avoid contact with the enemy altogether (undisturbed hostiles give you the greatest challenge and reward), or knock them out. The Ghost is someone who likes to get in and out of a mission, leaving absolutely no trace of their presence. As you can see in the video above, we’ve got three very distinct playstyles in Splinter Cell Blacklist.